Technical Art

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12 projects

Water Shader
Shaders VFX Real-Time Rendering Rendering

Water Shader — Real-Time Surface & Caustics

Developed a custom real-time water shader featuring vertex displacement for waves, screen-space refraction, and projected caustics. Built for production-ready environment rendering pipelines.

Procedural Animation & Shader Studies
Houdini Shaders Rigging Rendering Procedural Animation Animation

Last Year’s Bones — Procedural Animation Study

Explored procedural animation techniques combining Houdini systems, custom materials, rigging workflows, and atmospheric rendering. Technical art study focusing on mood and motion.

Harmonies Ascendent HLSL Shaders
HLSL Unity Shaders

Harmonies Ascendent — HLSL Unity Shaders

Wrote custom HLSL shaders in Unity for visual effects and stylized rendering. Collaborated with a 4-programmer team to deliver rendering solutions for a narrative-driven adventure game.

Houdini Procedural Procedural Generation Tools Tool Development Unreal Engine Pipeline

Procedural Foliage System — Houdini Tool

Built a Houdini-based vegetation generator producing optimized meshes with baked wind data. Automated Unreal Engine export pipeline for production-ready environment assets.

Spite: Catharsis VFX & Tools
VFX Houdini Tools Tool Development HLSL Shaders Pipeline

Spite: Catharsis — Pipeline Tools & HLSL Shaders

Developed Maya Python tools for pipeline automation, built Houdini procedural systems, and wrote custom HLSL shaders for stylized visual effects. Collaborated with a 14-person action RPG team to empower artists and streamline production workflows.

Houdini Procedural Procedural Generation Rigging Tools Materials Shaders Environment Art VFX Pipeline

Camilla — Procedural Robot & Environment System

Complete procedural character generation pipeline with 100% code-generated geometry including hands, automated rigging, custom animation controllers, stylized environment with material library, and integrated VFX. Built as Houdini HDA for production scalability.

Rigging Tools Animation Pipeline

Humanoid Rig — IK/FK & Advanced Foot Controls

Production-ready character rig featuring seamless IK/FK switching, advanced foot controls with heel/ball/toe pivots, and animator-friendly controllers. Built in Maya with constraint-based systems and clean channel box organization for professional animation workflows.

Houdini VAT VFX Procedural Simulation Real-Time Rendering Unreal Engine

Vertex Animation Texture Pipeline — Houdini to Engine

Built a complete VAT workflow in Houdini for real-time fluid simulation playback. Created procedural fluid systems, baked animation data to textures, and implemented engine-ready shaders for performance-optimized VFX.

Cat Jam Animation Systems
Animation Animation Systems Unreal Engine

Cat Jam — Animation Systems & State Machines

Implemented blend spaces and animation state machines in Unreal Engine for responsive character movement. Focused on smooth transitions and gameplay feel for a team production.

Environment Art Shaders VFX Procedural Real-Time Rendering

Modular Farming Toolkit — Environment & Water VFX

Created a complete farming environment pack featuring procedural terrain systems, real-time shaders, and interactive props. Optimized for game engines with production-ready workflows.

Material Study
Substance Designer Procedural Materials

Procedural Material — Substance Designer Workflow

Created a node-based procedural material in Substance Designer for real-time game engines. Focused on scalable workflows, rapid iteration, and production-ready technical art pipelines.

Idle Village
C# Unity Gameplay Systems Simulation AI Behavior Tools Tool Development

Idle Village — C# Game Systems & Tools

Architected a complete Unity game from scratch featuring personality-driven AI, Firebase data persistence, gacha mechanics, and UI frameworks. Demonstrates ability to build production-ready tools alongside technical art work.

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