★ Freelance · Houdini · Procedural · Rigging · Animation

Mutation Protocol (WIP)

Procedural character pipeline for a cyberpunk VR battle royale — clothing HDA, vellum cloth simulation, rigging and animation in Houdini.

Water Shader

Shaders · Real-Time Rendering

Water Shader

Real-time HLSL water with vertex displacement, screen-space refraction & projected caustics.

Houdini · Procedural · Pipeline

Spookchester

3D to pixel art pipeline — procedurally generated buildings rendered to sprites for a side-scroller.

Rigging · Animation · Pipeline

Humanoid Rig

Production-ready IK/FK rig with advanced foot controls and clean animator workflows in Maya.

★ Freelance · Houdini · Procedural · VFX

Camilla — Procedural Robot

Full procedural character pipeline — code-generated geometry, auto-rigging, environment & VFX as Houdini HDA.

Last Year's Bones

Houdini · Shaders · Animation

Last Year’s Bones

Procedural animation study — Houdini systems, custom materials, rigging & atmospheric rendering.

Spite: Catharsis

VFX · HLSL · Pipeline · Tools

Spite: Catharsis

Maya pipeline tools, Houdini procedural systems & HLSL shaders for a 14-person action RPG team.

Houdini · VAT · VFX · Simulation

VAT Fluid Pipeline

Complete Houdini VAT workflow for real-time fluid simulation baked to engine-ready textures.

Harmonies Ascendent

HLSL · Unity · Shaders

Harmonies Ascendent

Custom HLSL shaders for stylized rendering in a narrative adventure game — 4-person team.

Houdini · Procedural · Unreal

Procedural Foliage System

Houdini vegetation generator with baked wind data — automated Unreal Engine export pipeline.

Material Study

Substance Designer · Materials

Procedural Material

Node-based procedural material in Substance Designer — scalable, production-ready workflow.

Cat Jam

Animation · Unreal Engine

Cat Jam

Blend spaces & animation state machines in Unreal Engine for responsive character movement.

Environment · Shaders · VFX

Modular Farming Toolkit

Farming environment pack — procedural terrain, real-time shaders & interactive props.

Idle Village

C# · Unity · AI · Tools

Idle Village

Complete Unity game — personality-driven AI, Firebase persistence, gacha mechanics & UI systems.

What clients & collaborators say

Feedback from people I’ve worked with on real projects

💬

Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.

Michael Tattershall

Project Lead & Programmer

💬

Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.

Burrito Bandit

Project Lead

💬

He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.

IBO

Creative Director