Filip Renemark — Technical Artist & Programmer

Passionate about procedural design, systems thinking, and tool development

I’m a technical artist and programmer with a deep love for expressive systems, stylized rendering, and procedural workflows. I currently study Technical Art at The Game Assembly in Malmö and Game Programming at Forsbergs Skola in Stockholm, splitting my time between shaders, scripting, and creative tools.

Outside of gamedev, I track my houseplants in R, explore interactive design patterns, and draw inspiration from nature, people, and complex structures.

🧩 Technical Skills

  • Unity (C♯, Firebase)
  • Unreal Engine (Blueprints, C++)
  • OpenGL, Shader Graph, HLSL/GLSL
  • Python (Maya API)
  • Houdini (VFX, VATs, procedural tools)
  • Substance 3D Painter & Designer
  • Git, Agile workflows
  • R (data tracking, visualization)

🎓 Education

The Game Assembly — Technical Art (Vocational Diploma)
Malmö, Sweden · Aug 2024 – Dec 2025

Forsbergs Skola — Game Programming
Stockholm, Sweden · Aug 2023 – Oct 2025 (resumed during summer)

💼 Work Experience

Helpdesk Support – Webhelp
Dec 2021 – Aug 2022 (Remote)
Delivered customer support, solved technical issues, and developed fast communication under pressure.

Care Assistant – Växjö Kommun
Jun 2023 – Aug 2023
Provided elder care and supported healthcare routines with empathy and reliability.

Sales & Service – Relax och Spabad AB
May 2021 – Dec 2021
Advised customers on luxury spa products and managed POS systems.

📬 Contact

✉️ filip@renemark.me ·
🔗 LinkedIn ·
🌐 Portfolio