Filip Renemark — Technical Artist & Tools Programmer
Technical artist focused on shaders, real-time tools, and expressive game systems
Technical artist and programmer working across shaders, procedural tools, and gameplay systems. I specialize in building real-time workflows that help teams iterate faster while keeping strong visual direction. My work sits between rendering, tools programming, and game systems, with a focus on stylized visuals and expressive mechanics.
Currently studying Technical Art at The Game Assembly in Malmö alongside Game Programming at Forsbergs Skola in Stockholm. Experienced working in agile student teams, cross-disciplinary production, and freelance environments delivering real-time assets and technical solutions.
🧩 Technical Skills
- Unity (C♯, gameplay systems, tools)
- Unreal Engine (Blueprints, C++)
- OpenGL & custom rendering
- HLSL, GLSL, Shader Graph
- Python (tools, Maya scripting)
- Houdini (procedural tools, VATs)
- Substance 3D Painter & Designer
- Git, Scrum & agile pipelines
- Technical art pipelines
- R (data tracking & visualization)
🎓 Education
The Game Assembly — Higher Vocational Diploma, Technical Art
Malmö, Sweden · Aug 2024 – Dec 2025
Focus: real-time rendering, shaders, procedural tools, engine workflows, and cross-disciplinary game production.
Forsbergs Skola — Game Programming
Stockholm, Sweden · Aug 2023 – Oct 2025
Focus: C#, gameplay systems, architecture, and technical foundations for game development.
💼 Relevant Experience
Freelance Technical Artist & Programmer
2023 – Present · Remote
Delivered shaders, tools, and technical art support for indie teams and commercial clients. Built gameplay systems, rendering features, and production tools in Unity and Unreal. Collaborated directly with artists and project leads, adapting quickly to project needs and deadlines while maintaining performance-focused real-time solutions.
Student Game Projects — Technical Artist / Programmer
2023 – Present
Worked in agile team productions developing shaders, gameplay systems, procedural tools, and engine features. Collaborated with designers, artists, and programmers to ship polished student projects under production timelines using Scrum-style workflows.
Technical Support – Webhelp
Dec 2021 – Aug 2022 · Remote
Provided technical customer support and troubleshooting, building strong communication skills and fast problem-solving under pressure.
