Technical Artist•3D Artist•Game Programmer
Bridging the gap between art and technology to create immersive game experiences.
Specialized in shader development, procedural systems, and optimized 3D pipelines.
Contact MeWhat clients & collaborators say
Feedback from people I’ve worked with on real projects
Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.
Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.
He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.
3D Modeling • Character • Environment • Props • Textures
C# • Game Systems • Tools • Networking • AI
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