Technical Artist3D ArtistGame Programmer

Bridging the gap between art and technology to create immersive game experiences.

Specialized in shader development, procedural systems, and optimized 3D pipelines.

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What clients & collaborators say

Feedback from people I’ve worked with on real projects

💬

Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.

Michael Tattershall

Project Lead & Programmer

💬

Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.

Burrito Bandit

Project Lead

💬

He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.

IBO

Creative Director

Technical Art

Art

Programming

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