Technical Artist & Game Developer — Tools, Shaders & Production Art

Tools, Assets, environments, and production-ready assets for games.

Available for freelance & studio work — filip@renemark.me

Vertex Animation Texture Pipeline — Houdini → Engine

Procedural Animation & Shader Studies — Motion, Rigging & VFX

Procedural Foliage Generator — Houdini Tool

Modular Farming Toolkit — Tile Tool, Anchored Props & Water VFX

Stylized Maya Tools & Shader Pipeline — Spite: Catharsis

C# Game Systems and Tools — Networking, AI & Persistence

What clients & collaborators say

Feedback from people I’ve worked with on real projects

💬

Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven. Any team bringing him on gets someone who works hard, learns fast, and takes pride in what he does.

Michael Tattershall

Project Lead & Programmer

💬

Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.

Burrito Bandit

Project Lead

💬

He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.

IBO

Creative Director

📄 Want My CV?

CV preview