Clients & collaborators
Who I have worked with
Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.
Michael TattershallProject Lead & Programmer Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.
Burrito BanditProject Lead He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.
IBOCreative Director
Tools
Selected projects
Work
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Hello!
About
Technical artist. I build procedural tools, shaders and rigs.
I sit between art and code: making the pipelines, materials and tools that let a team move faster and keep a look consistent. Most of my work starts as a Houdini network or a shader graph and ends up as something an artist can use with a few sliders.
I like clean systems, small reusable pieces and a good cup of matcha while they compile.
Technical Art
Procedural generators, vertex animation textures, rigs and the tools that connect DCCs to the engine.
Art
Characters, props, materials and mood: lighting, Substance Designer and stylised looks.
Programming
C# in Unity, C++ with OpenGL, and tools, AI and systems in between.
CV
The short version of everything above, with dates and details.
Say hello
Contact
Have a project, a pipeline problem or just a question about a shader? Write me.