Last Year's Bones
VAT Fluid
Water Shader
Spite: Catharsis
Material Study
OpenGL Renderer
Harmonies Ascendent
Last Year's Bones
VAT Fluid
Water Shader
Spite: Catharsis
Material Study
OpenGL Renderer
Harmonies Ascendent

Technical Artist3D ArtistGame Programmer

Bridging the gap between art and technology to create immersive game experiences.

Specialized in shader development, procedural systems, and optimized 3D pipelines.

What clients & collaborators say

Feedback from people I’ve worked with on real projects

💬

Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.

Michael Tattershall

Project Lead & Programmer

💬

Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.

Burrito Bandit

Project Lead

💬

He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.

IBO

Creative Director

Technical Art

Art

Programming

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