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Bridging the gap between art and technology to create immersive game experiences.
Specialized in shader development, procedural systems, and optimized 3D pipelines.
What clients & collaborators say
Feedback from people I’ve worked with on real projects
Filip is an outstanding person and a strong asset to any team he’s part of. Over six months working together on my project, he proved reliable, proactive, and solution-driven.
Filip is absolutely amazing, very detailed and ensures that projects line up perfectly with my vision.
He’s fast and great, always delivers what you ask. Really good person and strong 3D artist.
3D Modeling • Character • Environment • Props • Textures
Camilla — Stylized Sci-Fi WorldComplete game environment with character design
Realistic Sword — Weapon StudyHigh-fidelity prop with PBR materials
Last Year’s Bones — Mood StudyCinematic character piece exploring atmosphere
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C# • Game Systems • Tools • Networking • AI
Idle VillageComplete Unity game with AI systems
Catharsis — Tools & SystemsMaya Python tools for pipeline automation
Harmonies AscendentHLSL shaders and Unity systems
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