Water Shader — animated surface and caustics

Water Shader

Bar Fluid — particle advection preview

Bar Fluid

🛠️ In Progress

Short dev previews — what I’m actively building and learning (updated 11 Aug 2025).

Team Projects

Core contributions from collaborative group projects.

✨ Notable Studies

Larger, in-depth explorations I’m proud of — materials, rendering, and scene breakdowns.

Last Year’s Bones — Collage of a Year

Last Year’s Bones — Collage of a Year
Rigging, Houdini tools, materials, animation & rendering woven into one mood piece.

View Breakdown →

Material Study — stylized stone tile in Substance Designer

A stylized stone tile built in Substance Designer. Focused on tile sampling, slope blur, and procedural wear patterns — all combined into a polished, game-ready material.

View Full Project →

OpenGL Renderer — custom C++ engine lighting pass

A lightweight graphics engine written in C++ with raw OpenGL. Implemented mesh loading, shader management, camera systems, and Phong lighting.

Helped me understand the fundamentals of rendering — from vertex buffers to draw calls.

📄 Want My CV?

CV preview