
Water Shader

Bar Fluid
🛠️ In Progress
Short dev previews — what I’m actively building and learning (updated 11 Aug 2025).
Team Projects
Core contributions from collaborative group projects.
✨ Notable Studies
Larger, in-depth explorations I’m proud of — materials, rendering, and scene breakdowns.

Last Year’s Bones — Collage of a Year
Rigging, Houdini tools, materials, animation & rendering woven into one mood piece.
View Breakdown →
A stylized stone tile built in Substance Designer. Focused on tile sampling, slope blur, and procedural wear patterns — all combined into a polished, game-ready material.
View Full Project →
A lightweight graphics engine written in C++ with raw OpenGL. Implemented mesh loading, shader management, camera systems, and Phong lighting.
Helped me understand the fundamentals of rendering — from vertex buffers to draw calls.
📄 Want My CV?
