Cat Jam

This cat’s walk animation was built using blend spaces and state machines for smooth transitions between movement speeds.
The jump was implemented from a single animation that I split into three clips — takeoff, airborne, and landing — allowing the motion to blend seamlessly in-game.

I created the cat mesh, rig, and animations myself, while
Klixx contributed the hand-painted texture and gave valuable feedback throughout production.

🎥 Here’s a short clip of the gameplay: