Freelance Work
Technical art, shaders, environments, and procedural systems for games.
Available for freelance production work. I help teams build environments, tools, shaders, and real-time assets — from concept to in-engine integration.
Selected Work
Multi-disciplinary projects combining art, tools, and technical workflows
Modular Farming Toolkit — Environment & Water VFX
Complete farming environment pack with procedural terrain, shaders, and interactive props built for real-time engines.
View Project →Procedural Foliage System — Houdini
Houdini-based foliage generator producing optimized meshes and Unreal-ready assets with vertex color wind data.
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Procedural Animation & Shader Studies
Atmospheric technical art piece combining Houdini, materials, rigging and rendering.
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Water Shader — Real-Time Surface & Caustics
Custom real-time water shader featuring animated waves, refraction and projected caustics. Built for production-ready environments and real-time pipelines.
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Procedural Material — Substance Designer
Game-ready procedural material built in Substance Designer focusing on tiling, wear and real-time shading workflows.
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C# Game Systems — AI, Network Persistence & Tools
Full Unity game featuring AI systems, UI, persistence and gameplay mechanics. Shows ability to build production-ready tools and systems alongside technical art work.
View Project →Services
Procedural Tools
Houdini systems for environments, foliage, terrain and asset generation.
Shaders & Materials
Real-time shaders, Substance materials and technical art workflows.
Game Assets
Game-ready environments, props and technical art integration.
Want to see my technical and programming work? Check out Engine →
