Freelance Work

Technical art, shaders, environments, and procedural systems for games.

Available for freelance production work. I help teams build environments, tools, shaders, and real-time assets — from concept to in-engine integration.

Selected Work

Multi-disciplinary projects combining art, tools, and technical workflows

Modular Farming Toolkit — Environment & Water VFX

Complete farming environment pack with procedural terrain, shaders, and interactive props built for real-time engines.

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Procedural Foliage System — Houdini

Houdini-based foliage generator producing optimized meshes and Unreal-ready assets with vertex color wind data.

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Procedural Animation & Shader Studies

Procedural Animation & Shader Studies

Atmospheric technical art piece combining Houdini, materials, rigging and rendering.

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Water Shader

Water Shader — Real-Time Surface & Caustics

Custom real-time water shader featuring animated waves, refraction and projected caustics. Built for production-ready environments and real-time pipelines.

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Material Study

Procedural Material — Substance Designer

Game-ready procedural material built in Substance Designer focusing on tiling, wear and real-time shading workflows.

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Idle Village

C# Game Systems — AI, Network Persistence & Tools

Full Unity game featuring AI systems, UI, persistence and gameplay mechanics. Shows ability to build production-ready tools and systems alongside technical art work.

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Services

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Procedural Tools

Houdini systems for environments, foliage, terrain and asset generation.

🎨

Shaders & Materials

Real-time shaders, Substance materials and technical art workflows.

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Game Assets

Game-ready environments, props and technical art integration.

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Want to see my technical and programming work? Check out Engine →