Red Hood Runs

This was my first project after taking a break from game development. I focused on getting comfortable with my old tools and shaking off the rust. This project introduced me to procedural design, which led me to implement a self-generating tile map using simple tools in the Unity inspector. This made it easy to create …

Square Gamble

This was the second project I undertook after returning to programming and game development following a break. It was an extremely formative experience that taught me the challenges of scope creep. Most importantly, I learned how to manage myself during the development of a larger project to avoid burnout and stay inspired over extended periods. …

Dubstep Jumper

This was one of my first projects, where I was still experimenting to find what I enjoyed in game development. I discovered that level design wasn’t my cup of tea, but I also learned how fun it can be to create a fully working game and how important the details are in every piece of …

Werewolf City

This project was an experiment in working on a five-person team without much group structure, and with members new to game development. I learned a lot about patience, peer coding and honed my soft skills. It was also a valuable opportunity to start incorporating colors with lighting, as I developed the game’s light cycle. Though …

Harmonies Ascendent

This project, developed by a team of five over four weeks, marks my first experience with a full-time technical game slice. It was incredibly entertaining and sparked my love for collaboration, especially using Scrum as a tool. In the game, you play as Harmony the Druid, battling evil critters and mischievous spirits to heal a …

Water Shader

A Venture I wanted to pursue to satisfy my curiosity for shaders used in enviroment art, This is the project that made me realise my passion for applied math in artistry endeavours. I’m extremely satisfied with the realistic look I achieved by learning a lot of different techniques used in shader crafting, hope you enjoy!

[In Progress] Project: Idle Village

Infinita Gacha is a game project inspired by the manhwa “Pick Me Up, Infinita Gacha.” It aims to emulate realistic character interactions within a society governed by summoned characters. The core concept revolves around summoning characters using in-game currency, creating an immersive experience through character growth and interaction. Made for both casual and hardcore players.