Red Hood Runs

This was my first project after taking a break from game development. I focused on getting comfortable with my old tools and shaking off the rust. This project introduced me to procedural design, which led me to implement a self-generating tile map using simple tools in the Unity inspector. This made it easy to create different levels. I learned a lot about arrays and developed an iterative mindset for coding. I also experimented with animations, which were challenging but ultimately satisfying.

Hope you enjoy!

New Technical knowledge
  1. Character Animation:
    • Learned how an clip animator worked in unity.
  2. Procedural Generation for Tiles:
    • Made diverse, random levels efficiently.
  3. Tilemaps Experimentation:
    • Built game environments quickly.
  4. User Interface (UI) Development:
    • Designed user-friendly interfaces.
  5. Integration and Application:
    • Added charm to characters.
    • Made replayable levels.
    • Enhanced gameplay with UI.

Run speed and animation speed based on stat dexterity, With a randomely generated.