This was my first project after taking a break from game development. I focused on getting comfortable with my old tools and shaking off the rust. This project introduced me to procedural design, which led me to implement a self-generating tile map using simple tools in the Unity inspector. This made it easy to create different levels. I learned a lot about arrays and developed an iterative mindset for coding. I also experimented with animations, which were challenging but ultimately satisfying.
Hope you enjoy!
New Technical knowledge
- Character Animation:
- Learned how an clip animator worked in unity.
- Procedural Generation for Tiles:
- Made diverse, random levels efficiently.
- Tilemaps Experimentation:
- Built game environments quickly.
- User Interface (UI) Development:
- Designed user-friendly interfaces.
- Integration and Application:
- Added charm to characters.
- Made replayable levels.
- Enhanced gameplay with UI.
Run speed and animation speed based on stat dexterity, With a randomely generated.