Red Hood Runs

This was my first project after taking a break from game development. I focused on getting comfortable with my old tools and shaking off the rust. This project introduced me to procedural design, which led me to implement a self-generating tile map using simple tools in the Unity inspector. This made it easy to create …

Square Gamble

This was the second project I undertook after returning to programming and game development following a break. It was an extremely formative experience that taught me the challenges of scope creep. Most importantly, I learned how to manage myself during the development of a larger project to avoid burnout and stay inspired over extended periods. …

Dubstep Jumper

This was one of my first projects, where I was still experimenting to find what I enjoyed in game development. I discovered that level design wasn’t my cup of tea, but I also learned how fun it can be to create a fully working game and how important the details are in every piece of …

Werewolf City

This project was an experiment in working on a five-person team without much group structure, and with members new to game development. I learned a lot about patience, peer coding and honed my soft skills. It was also a valuable opportunity to start incorporating colors with lighting, as I developed the game’s light cycle. Though …

Harmonies Ascendent

This project, developed by a team of five over four weeks, marks my first experience with a full-time technical game slice. It was incredibly entertaining and sparked my love for collaboration, especially using Scrum as a tool. In the game, you play as Harmony the Druid, battling evil critters and mischievous spirits to heal a …

[In Progress] Project: Idle Village

Infinita Gacha is a game project inspired by the manhwa “Pick Me Up, Infinita Gacha.” It aims to emulate realistic character interactions within a society governed by summoned characters. The core concept revolves around summoning characters using in-game currency, creating an immersive experience through character growth and interaction. Made for both casual and hardcore players.