Material

🧱 Material Study — Stone Tile A completed procedural material built entirely in Substance Designer. This study focused on sculpting stylized stone using tile samplers, slope blur, grunge blending, and custom masks — all assembled into a clean, game-ready output. Final pass presented in a dynamic scene — focused on stylization, lighting, and presentation polish. …

Spite: Catharsis

This project ran for a month and a half, including a pre-production phase where we planned, iterated, and eventually built one of the most technically diverse game slices I’ve been part of. I worked across VFX, shaders, procedural tool creation, and animation scripting — and for the first time, I saw my work connect across …

Bar Fluid Animation

I created a VAT (Vertex Animation Texture) animation because I found them incredibly beautiful when applied to VFX. This project was a joy to work on, and I loved every step of the process. I also wanted to dive deeper into Houdini, as I see the incredible potential and beauty that the software offers for …