Filip Renemark — Technical Artist & Programmer
Passionate about procedural design, systems thinking, and tool development
I’m a technical artist and programmer with a deep love for expressive systems, stylized rendering, and procedural workflows. I currently study Technical Art at The Game Assembly in Malmö and Game Programming at Forsbergs Skola in Stockholm, splitting my time between shaders, scripting, and creative tools.
Outside of gamedev, I track my houseplants in R, explore interactive design patterns, and draw inspiration from nature, people, and complex structures.
🧩 Technical Skills
- Unity (C♯, Firebase)
- Unreal Engine (Blueprints, C++)
- OpenGL, Shader Graph, HLSL/GLSL
- Python (Maya API)
- Houdini (VFX, VATs, procedural tools)
- Substance 3D Painter & Designer
- Git, Agile workflows
- R (data tracking, visualization)
🎓 Education
The Game Assembly — Technical Art (Vocational Diploma)
Malmö, Sweden · Aug 2024 – Dec 2025
Forsbergs Skola — Game Programming
Stockholm, Sweden · Aug 2023 – Oct 2025 (resumed during summer)
💼 Work Experience
Helpdesk Support – Webhelp
Dec 2021 – Aug 2022 (Remote)
Delivered customer support, solved technical issues, and developed fast communication under pressure.
Care Assistant – Växjö Kommun
Jun 2023 – Aug 2023
Provided elder care and supported healthcare routines with empathy and reliability.
Sales & Service – Relax och Spabad AB
May 2021 – Dec 2021
Advised customers on luxury spa products and managed POS systems.